Brawl - King Dedede - Subaction - Attack100
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Stats
IASA: |
None |
Hitboxes active: |
1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40 |
Hitbox set 0 hits: |
1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:1
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Frame:4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Frame:7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Frame:10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Frame:13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Frame:16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Frame:19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Frame:22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Frame:25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Frame:28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Frame:31
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Frame:34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Frame:37
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Frame:40
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
1 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
2 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
0 |
3 |
2 |
30 |
20 |
30 |
Normal |
Thwomp |
2 |
3 |
|
Scripts
Main
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 9.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 30, size: 7.0, x_offset: 17.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- Goto(Attack100 Main 0x142c8)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 33, graphic: 2, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: -6.5, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- SyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 33, graphic: 2, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 GFX 0x8b30)
SFX
- SoundEffectTransient(1011)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(2.0)
- RumbleLoop { unk1: 2, unk2: 38 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(Attack100 Other 0x28b8)